"Bill was probably the best statesman for design that our field has known so far. We owe him a debt of gratitude.
I will especially miss his mischievous sense of humor!"
"LOVE IT! Especially for the process.
This process rethinks context and culture. It offers new behaviors.
Detroit's biggest problem? It can't see past the given 'car culture' to innovate. And it's obsessed with objects rather than experiences. It's an archaic remnant of the industrial era.
M&M's proposal is not 'car culture'. It's an alternative. Let's see the 30 second commercial for this!
Scott in Detroit"
"Must we continue to define the industrial designer as some perfect problem-solving corporate citizen? Is this a manifesto with vision? The field has matured to become a creative genre like architecture or fashion - which is free to choose its own context and make its own proposals about how we live and where we find value (even in those traditional aspects of objects, beauty, and craft). Experience should be a cultural proposal, not some tedious researched 'need'."
"Tobias was warm, talented, and smart. During a recent visit to Cranbrook, he was extremely generous with helping the students. He was an inspiration, and will continue to be."
"This calls to mind some ideas posted here by Kevin McCullagh: http://www.core77.com/blog/columns/is_it_time_to_rethink_the_t-shaped_designer_17426.asp
As the scope of design expands, we can begin to think of design undergrad programs as a 'foundation' program for the field, where in a addition to learning the craft skills of design and the basics of form giving, students are introduced to important fundamentals in a variety of relevant disciplines: interaction, business, engineering, etc. Deeper specialization could be mastered at the graduate level, but only after the design student has been exposed to the multiple languages that inform design. How to make undergrad programs more trans-disciplinary?"
"Nice article, Tad.
I'm comforted by smart, ugly things. They remind me to relax and to accept my own weird imperfections. A Dutch friend told me that every interior needs at least one ugly element for this reason.
Design Culture needs more aesthetic channels to surf - that's for sure. But in the rush to 'get ugly' maybe we should also recognize that there is 'good, sophisticated ugly' and just plain 'bad ugly'. A recent walk through Walmart proved that there is no shortage of bad, ugly products. Apparently, lots of designers aren't prepared to make 'good design' yet either. So maybe it's important to learn how to make good design first, then get ugly. Or learn the rules, and then break them."
"What separates design from those professions with a popular TV series " medicine, law, law enforcement " is that design is not a "licensed" profession that shares a common language, a common set of rules, or even an agreed-upon context.
Categories that help to clarify the scope of this diverse profession are useful indeed. And well done here. Thanks Bruce and Stephanie!"