Renze Rispens

industrial designer, npk design
Amsterdam, Netherlands

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  • 9 Comments
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  • "The Gnomon Workshop has a series of DVD's where he goes through some of his techniques, working on a number of sketches and paintings from start to finish.https://www.thegnomonworkshop.com/instructors/syd-mead"
    on: A Look Back at Syd Mead Vehicle Designs
  • "Sometimes it just doesn't pay to be high and mighty with just some signage.. assholes need asshole solutions."
    on: Passive-Aggressive Product Design: "U-Turn Deterrent" Fake Tire Spike Strips for Your Driveway
  • "Was looking for an excuse to post this somewhere: [url]https://www.youtube.com/watch?v=PcvH1eOjOVs[/url]"
    on: An Electric Skateboard for Cats (Treats Included)
  • "Could be worse... https://www.news.com.au/finance/work/at-work/hairraising-japan-bullet-train-staff-made-to-sit-by-tracks/news-story/f8d316d4a335c2bf215bae023ed9ee1a"
    on: Bus Drivers Forced to Pedal Roadside Stationary Bikes While Buses Whiz Past at High Speed
  • "38 years old, and been staring at neon colors all day... "
    on: Try This Crazy Hard Color Test
  • "For Windows / Linux users, I can recommend Meshroom. Youtube has some good tutorials to get you started."
    on: How to 3D Scan an Object, Without a 3D Scanner
  • "edit: just noticed the mentioned 'UV tools'. One thing I'm curious about is animation. Keyshot is pretty limited in its capabilities, I wonder how Unreal stacks up."
    on: Hands-On with Unreal Studio
  • ""Maya/C4D (modeling, UV Mapping), Photoshop (traditional texture painting), Mudbox or Substance Painter(Direct model painting), and final materials and shaders always built via Unreal Engine 4".A workflow very familiar to those in the games industry. However, most industrial designers work in Solidworks/Rhino and do most viz work (including texturemapping) in Keyshot or build-in render solutions and want reasonable quality results in as little time as possible. I wonder how well-suited Unreal is for such purposes, where you basically import really heavy/dense meshes, don't have any useful UV coordinates to work with and sometimes require complex light bounces/refraction for glass parts.Also, how is lighting taken care of? Does it support HDR/EXR lighting, or are you required to work with 3D light geometry?I'm curious though, and most likely will give it a shot soon."
    on: Hands-On with Unreal Studio
  • "Pretty obviously a copy, especially when you consider the names. But this does illustrate the problems with minimalistic or primitive based shapes. At some point you have to wonder how you could register a cylinder as a design and expect to defend your rights as a designer in court. "
    on: Furniture Subscription Service Kamarq Pulls Majority of Collection Following Plagiarism Accusations
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